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An interesting article about the report  on the third World Trade Center Tower to fall (Tower #7) is due to be published in the States this summer.

"The official explanation is that ordinary fires were the main reason for the collapse of Tower 7. That makes this the first and only tall skyscraper in the world to have collapsed because of fire. Yet despite that all the thousands of tonnes of steel from the building were carted away and melted down."

"Avery points out that Tower 7 housed some unusual tenants: the CIA, the Secret Service, the Pentagon and the very agency meant to deal with disasters or terrorist attacks in New York - the Office of Emergency Management."

I didn't realise so many people, in the States, felt that Bush and his government were hiding something over the attacks (53% according to the New York Times) or that a third of another poll believed that government officials either assisted or allowed the attacks to take place.

Anyway, here's the BBC's article:

The Evolution of a Conspiracy Theory (BBC Online; Friday 4th July 2008)
In addition to this Saturday's cinema trip to Hancock (see below for details) it appears that Liana and I, at least, will be going to see Kung Fu Panda on Sunday at the North Finchley VUE. The film starts at 10.40am so we're meeting at the cinema at 10.30am.

Hope to see some of you at one or both of the cinema trips this weekend!

Hancock: Saturday 5th July

We're meeting outside the VUE North Finchley at 10.45am for the 11am screening.

Hot War: This is it

  • Jul. 4th, 2008 at 9:30 AM
Hot War Cover

NAME OF GAME:
Hot War

AUTHOR:
Malcolm Craig

PUBLISHER:
Contested Ground Studios

ILLUSTRATORS:
Paul Bourne

PRICE:
$28/£15

PAGES:
204

SIZE:
Digest

DUE FOR RELEASE:
Pre-order from Indie Press Revolutionduring July 2008 (order the hardcopy and get the PDF free, pre-order period begins during the week of 7th July), see it at GenCon US (14-17 August 2008) on the Play Collective booth

DESCRIPTION:
A game of friends, enemies, secrets and consequences in the aftermath of a horrifying war.

Features stunning and terrifying artwork by Paul Bourne. Many elements of information in the game are shown through propaganda posters, protest sheets, memos, diaries and documents, giving a real feel for the world.

This alternative history/horror game for three or more participants has players dealing with life a year after the apocalypse. You'll confront hidden agendas, sinister factional machinations and see the changes in relations with friends and enemies.

Hot War allows both short term and campaign play, with a system that allows the group to work out exactly the kind of game they want to play amongst the wreckage of 1960s London.

You can find out more about the game on the CGS forums.
Hey folks!

Endgame in Oakland, California is hosting Good Omens II, an in-store convention, on July 12. You can read more about this event here:

http://endgameoakland.com/cgi-bin/calendar/calendar.pl?month=7&view=Event&event_id=271
http://www.goodomensgames.com/index.php/con/

As a part of this event, and at Endgame's request (asking gets you stuff! imagine!), Evil Hat will be offering an "instant content preorder" for Don't Lose Your Mind similar to what we did with Spirit of the Season -- preorder DLYM in-store at Endgame, and you'll get a CD with the PDF file on it right then and there. Then, come back in August after GenCon, when DLYM ships, and pick up your book.

We're excited over here at the Hat to give our "instant content preorder" program another whirl. If you have any questions about this program or event, please say something in the comments!

Gen Con Oz, Day One

  • Jul. 3rd, 2008 at 7:38 PM
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BRISBANE, AUSTRALIA — In founding Gen Con Oz, impresario Ian Houlihan undertakes a bold entrepreneurial stroke. The flagship show expanded incrementally over many years, paralleling the growth of hobby gaming as a whole. Although Ian has run other shows before, Gen Con Oz starts its life as a mammoth event — or is meant to. If they get the attendance numbers they’re hoping for, it starts its history as the third biggest adventure gaming show in the world. Advance registration bodes well. Now it all hangs on walk-in numbers.

The entire event takes place in one cavernous hall (or two halls with the dividers removed, to be precise): dealer’s hall, tables areas for RPGs, CCGs, wargames and minis, signing tables, theater for screenings, and seminar rooms. The latter two are carved from the floor with rod and curtain. Some seminars take place in rooms on an upper level, which look down on the rest of the hall.

An ingenious solution to the “everything in one hall” dilemma is provided in the form of confessional booths, each containing a single roleplaying table. Other roleplaying events, like the RPGA and Indie Explosion events, occur out on the floor, sacrificing privacy and sound-proofing in furtherance of their proselytizing missions.

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The Thursday attendees seem dwarfed in number by the size of the play hall. On the other hand, word is that all of the RPG sessions were fully booked. Seminar attendance was gratifyingly full. Panel attendance can be swingy from one convention to the next, and as guest you don’t want to let down the side by attracting only a handful of diehards.

First up was Building A Better Fight Scene, with Stephen Dedman and Adam Windsor. We talked about sprucing up fights by providing tactical goals beyond overcoming the enemy and giving the PCs an emotional stake in the action. Also discussed were techniques for keeping the action moving, and how to make provisional adjudications to move rules arguments out of fight time to the post-game wrap-up. My favorite question required us to recall our top RPG and movie fight scenes. For the latter I picked two Chow Yun Fat classics: the hospital shootout in Hardboiled for sheer sustained tempo, and the confrontation with Zhang Ziyi on the bamboo trees in Crouching Tiger, Hidden Dragon, as an example of a fight scene that expresses character drama.

My second panel was a survey of the indie scene [dang, I thought I had everybody’s names on my info sheet — have to edit those in later] where we named titles of interest and looked at stuff that could be stolen and incorporated into more traditional games. I gave my wish list for the future of the scene, which I think is spinning its wheels a bit after a long period of incredible creative fertility. Basically I’d love to see a focus on content over form, with more emphasis on what the story is over the new gimmick that encourages you to tell it.



I’m making partial headway in figuring out the local terms for the various staple coffee drinks. Although the cafés almost always have espresso machines, asking for a double espresso results in puzzlement and requires further explanation. The first time I ordered without realizing that the lingo was different and was instead served a long black — what I would call an Americano. There’s a short black, too, and it took until today to order a double espresso and be told, “We call that a short black here.” Last night at dinner I asked for a decaf and was asked if a flat white would suffice. What the heck, I thought, let’s explore. When it arrived, the flat white very much seemed to be a latte. Thing is, the menu also offered lattes and cappuccinos along with the flat white. I asked the waiter to clue me in. Turns out a flat white is exactly like a latte, except that a flat white is served in a cup, whereas the latte comes in a glass. How could I have possibly been confused by that?

Jul. 3rd, 2008

  • 11:23 PM

Poo. The Black Industries Warhammer FRPG site now redirects to its new home at FFG, but the nice library of free fan-made scenarios isn't there. I was going to see if I could find one for my gaming group on Sunday. I have grabbed some already, but was looking forward to prospecting. 

I've come to the conclusion that actually there isn't a vast amount about Warhammer that grabs me apart from the ease of use and availability of material. It's fine and it's well done but the grottiness of the setting doesn't float my boat and the system doesn't cause interesting things to happen. Great as a pick-up/fill in game though.

We just have the very end of one of these scenarios to do this week, then whatever else I come up with. Then we need to work out what we're playing next. The summer's all a bit uncertain, with one of our small group away for some or all of it.

[RPG] Much PDQ love!

  • Jul. 3rd, 2008 at 10:48 PM
Thread at RPGnet: '[PDQ] What are you doing with it?' Folks doing all sorts of funky stuff - Chad, go see! Gratifying that my stuff gets some nice mentions too. 

I Got 99 Problems

  • Jul. 3rd, 2008 at 10:16 PM
But a B!tch ain't one.

Watched some of the Glastonbury JayZ(sp) performance on the BBC website (fncking great website btw) to see what all the fuss was about.  Started off with Wonderwall and then hit 99 Problems, mixed in with some Back In Black guitar riffs.  Nice.  Then it got a bit to urban and I had to switch off.

Makes me all the more sad I'm not getting to a festival this year.  Leeds has got QOTSA and RATM on the Saturday.  Might be worth an eBay and heading off on me tod.  That's the kind of double acronym action you're not going to see very often...

Was recently reminded of Rilo Kiley, who I keep forgetting to buy albums of.  Very good background music for lazy Sundays.

Also heard two favourites from the Dot To Dot festival on the radio this week.  Ida Maria and Cage the Elephant.  Both good.  Both worth a listen on Farcebook or somewhere...

Who's got something new for me?

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Ashbury Heights play London

  • Jul. 3rd, 2008 at 3:33 PM
I see that Ashbury Heights are supporting Combichrist in London at the beginning of August. Would be really keen on seeing them again, plus have never seen Combichrist (despite having tickets for atleast two of their previous gigs!) but alas I don't think I'll be back from Continuum before Monday morning or very late Sunday night. Oh well, they'll be otehr occasions I'm sure.

I have three episodes of Battlestar Galactica Season 2 left to watch. I think this is the quickest I've ever watched a complete TV Season (20+ epsiodes). I guess being ill has some advantages - even if I'm going to be paying for it for the next week or two as I try and catch up with missed work.

That's it. Not going out or doing anything because you're not well seriously limits what you can post about. Hope everyone's well and life is treating you good!

My Bloody Eardrums

  • Jul. 3rd, 2008 at 10:14 AM
Seeing the first band you ever saw live perform again after the thick end of two decades is a potentially strange experience. Especially if the band in question are the creators of one of the greatest albums ever recorded. Would My Bloody Valentine, back together for the first time in an age, be as blindingly, terrifyingly potent to my 33 year old self as they were to my 16 year old self?

Yes. Yes they would be.

Last night at the hallowed halls of the Glasgow Barrowlands (arguably the greatest rock venue in the world) they played a forceful, almost overpowering set. Some bands claim to be loud. Some bands are loud. MBV go beyond loud into some sort of loudness space that probably has health and safety running for the sound level meters. At their London gigs, punters were handed earplugs at the door and advised to use them. Maybe Glasgow gig goers are considered a hardier breed. Maybe staff care less about the aural wellbeing of their customers. However, the girl on the merch stall did inquire if we needed earplugs. Maybe you only get them if you show enough commitment to the band by buying a shirt?

From the first notes of 'Only Shallow' to the 20 minute, gig closing sonic wall of 'You Made Me Realise', you were watching a band demonstrating supreme artistry, inventiveness and technique. Tracks from 'Isn't Anything' and 'Loveless' still sound fresh and vital today, hallmarks of great work.

And with 'You Made Me Realise', the band hit the summit of what makes up a huge part of the MBV legend. A pulverising sequence of sound and video that had non-earplug wearers clutching their heads and sticking fingers in their ears. For many bands, such a display would be indulgence, pretentious lack of regard for their audience. With them, however, it is still daring and wonderful.

Seldom do I wax lyrical about this kind of thing in writing, but My Bloody Valentine, even 17 years on from the release of the greatest work, are still as important and powerful as they always were.

Oh, and I'm sure my gig companion [info]jonhodgson will have some commentary on the event as well.

Cheers
Malc
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BRISBANE, AUSTRALIA — News crawls generate cognitive dissonance at the best of times. When you’re traveling and don’t get the references, they’re even more cryptic. A morning show crawl referring to a local “iguana scandal” evokes a range of intriguing possibilities. Imagine my disappointment when I Google the phrase and discover that the scandal does not revolve around an actual iguana but is instead a dust-up over a politician’s misbehavior at a nightclub called Iguanas.

One of my goals for the trip was to finally crack the secret of a mimicked Aussie accent. This is a challenge for anyone whose repertoire of funny voices is built on a bedrock of Python. Python Australian is basically Eric Idle’s regular voice, much louder. Now that I am immersed in the true source, the mission progresses acceptably. Not to the point where I will demonstrate it to genuine Australians, mind you. The secret, along with the swerving vowels, lies in the uptalking. So far, though, the holy grail of the Aussie accent eludes me still: I can’t quite nail all three vowels in the word “no.”

Wednesday is given over to unscheduled poking around. The third day of an overseas con trip is usually when the Big Crash occurs, so the day is designed assuming an epic nap in the middle.

I swing by the convention centre to grab my badge. The place is ginormous, and could easily swallow the Indy facility. Gen Con Oz will take up one of three or four massive halls. An international poultry conference is in full swing in the adjacent hall. A conference regarding poultry, not for poultry, in case you were worried.

DSCN2522

This son of the snowbank is still trying to wrap his head around sub-tropical winter. In the early afternoon, a tour of the city’s post-Expo riverfront area takes me past a manufactured beach, where bikini-clad maidens roast in the sun. But when five o’clock comes, night falls hard. Minutes later, and it’s time to switch the hotel air conditioning unit to its heat setting. Yet I think during my walk I may have gotten a sunburn on the tops of my feet -- through the weave in the fabric of my socks. Whether this is due to proximity to the equator, or because the rays of the winter sun come at you all sneaky and sideways, is a question I leave to the meteorologists in the house.

That was yesterday. After posting this, I’m off to the very first Gen Con Australia. Full report tomorrow!

Remember New Style games?

  • Jul. 2nd, 2008 at 9:46 PM
Do you remember Hogsheads New Style games? They were very much like the indie games we now know and love. Puppetland/Powerkill, Baron Munchhausen, Violence, Pantheon, De Profundis. I'm sure some of them will get back into print one day. I'd love to see them collected into one volume. We still have some of them in stock at the shop. I'm not sure if they appear on the website, but we do have them.

This week #2.

  • Jul. 2nd, 2008 at 9:13 PM
'Free RPG Days' has turned out to be a very encouraging and enjoyable thing. I've been handing out bucket-loads of stuff to kid's from local schools. It's not so common for new young role-players to appear in the shop, but over the last few days we have had quite a few, and happily that has coincided with Free RPG day. Some of the kids were the same age that I was when I started playing D&D, and they walked off with Traveler, & Tunnels & Trolls (the two games I moved onto after D&D). That made me feel good. I have added some copies of Puppetland to the 'free' box, and I'll get down in the basement in search of other things to add later this week.

The new releases were a little less exciting than last week, but we did get Agricola back in, and the first issue of the new World at War magazine. There's also a huge box of Flying Buffalo stuff waiting to be sorted out, so they will probably appear on next weeks new releases/restocks.

We have been talking about getting some in store gaming sorted out again in the near future. It's most likely to happen on Saturday's, but may also be possible in the early evening if we go ahead with or proposed once per week late opening. If you are interested in running or playing something in the shop, then let us know.

Sundered Skies = Short-term Satisfaction?

  • Jul. 2nd, 2008 at 8:21 PM

Played Sundered Skies last week.  It definitely needs the Mad Max turning up and Fantasy turning down.  Lots of good ideas, but all kind of thrown together.

 

When I look back at Earthdawn for example, I used to think some of the excuses for things in the game were a bit shonky, but they did work.  All that stuff about the Horrors, Scourge and Kaers, in the end justifying having “dungeons” in the game world.  But it worked.  The kernels of elemental material thing wasn’t brand new, but when you were told that airships could fly and it was because of the elemental air and earth in the keel – you bought it.  Simple as that.  It made some kind of sense and sounded cool.

 

In SS islands float around in the endless void.  The writer has even come out and said he doesn’t know why and offered up some ideas.  Presumably with the advent of Triple Ace Games, some supplements will address this and other problems.  But currently, its not even been thought about.  Sky ships fly, but people don’t.  Jolly boats do, but can they gain height and how?  Does rowing in the air really move you on?  Why?

 

There’s no explanation for it and it sucks.  Ships can’t fly directly over islands.  Why?  Just because.  It would spoil the game.  Doesn’t make any sense and there’s no effort to come up with a reason.  I can make one up, sure, but I can do all that without buying a book, just take the idea.  There is some good stuff, but rules for red hot cannon balls?  What, you take metal (the universal coin of the realm, more valuable than anything else) and fire it off into the Void?  What’s more you heat it up first so its red hot and roll it down towards some gun powder…  WTF?  Stone cannon balls, made out of carved chunks of ruined cities, now that’s cool.  Having specialist masons who compete to have the smoothest, roundest, truest flying ammunition in the Skies… that’s interesting too.  But I just made that up.

 

SS has got some interesting bits in, some new odds and sods for Savage, but ultimately is too brief and the effort hasn’t been made to provide in-game excuses for all the weird sh!t that’s detailed.  Its just not thought through.  If you want popcorn for the brain fantasy, or a starting point to the hammer out your own setting – its got legs definitely.  I haven’t got the resources and time to do it myself, so would probably go for Earthdawn if I tried fantasy again.  It’s a lot better thought out, older and wiser.  The excuses for the way the world worked sounded a bit patchy in places, but looking back, most of it is well thought out.  Which is the Correct way to go.

 

Still, for a convention game, as a one off, there’s plenty there to go at, so I’m going to show it off at Continuum and Furnace and those people who like their fantasy without too much thought put into it will no doubt love it.  Its just that, for a campaign game, it’s a bit too light and lazy.

 


Is waterboarding torture?

  • Jul. 2nd, 2008 at 2:48 PM
I don't expect anyone who reads my drivel considers waterboarding to be anything but torture, but in case you had any doubt whatsoever, see what happened to Christopher Hitchens when he tried it. "Believe me, it's torture."

2008Q2: June Non-IPR Sales

  • Jul. 2nd, 2008 at 10:06 AM
The vibe all over was that June sucked rocks, saleswise. Looking at IPR's overall sales performance (and not factoring in Origins), it's hard not to agree. Numbers were definitely down other places as well.

e23 - Nothin', bupkis.

YGN - 2 SOTC pdfs

OBS - 5 DRYH, 14 SOTC, 6 SOTS (all PDF)

Lulu - 1 DRYH softcover, 18 SOTC hardcover (though 16 of those were at a retailer rate, for Angus at Leisure Games)

Tallies for the month:

DRYH - 5 PDF, 1 softcover, 6 total
SOTC - 16 PDF, 18 hardcover, 34 total
SOTS - 6 PDF

Tallies for the quarter:

Our totals, for the quarter to date:

DRYH PDF: 37 + 5 = 42
DRYH Print: 2 + 1 = 3
SOTC Hardcover: 8 + 18 = 26
SOTC PDF: 79 + 16 = 95
SOTS PDF: 45 + 6 = 51

Our lifetime update:

DRYH: 1416 + 6 = 1422
SOTC: 3097 + 34 = 3131
SOTS: 145 + 6 = 151

Stay tuned past midmonth to get the IPR numbers.

Boo-Yah!

  • Jul. 2nd, 2008 at 9:59 AM
My favorite YouTube of the moment: Boo-Yah! )

Ill + Battlestar Galactica Season 2

  • Jul. 2nd, 2008 at 1:35 PM
I've not been very well for the last few days. In fact I spent the majority of yesterday in bed either sleeping, reading or watching DVDs. I saw the sunrise this morning in our back garden equipped with a lemsip and a bowl of cereal which was very nice - especially as the weather at present is fairly warm that sitting outside in only a dressing gown doesn't make anything chilly...

One thing this last couple of days has seen is my return to Battlestar Glactica and I have finally started watching Season 2 after a couple of years away from the show. Currently upto Episode 9. My previous comments about the show (Battlestar Galactica Season One; 30th July 2006) are just reinforced with the first part of season 2 - in that a number of the characters have severe personality disorders that should never have led them to any position of power or should have seen them removed for the safety of the rest of the fleet, regardless of the short supply of manpower or not. There are a number of characters that are just liabilities to the others.

I'm going to watch the rest of Season 2 but I think it'll have to improve or leave me on a really bg cliffhanger to pick up Season 3 at this rate. When a show/characters starts irritating me more than it is giving me enjoyment that's a big glowing neon sign to me to stop wasting my time and watch something else.

Unfortunately something that has suffered the last few days is my internet useage and emails. I'm hoping to start blitzing those again either later today if my head clears further or tomorrow. I feel fairly confident that I'll be bright and happy (or near enough) come Friday/Saturday as I have improved alot overnight compared to how I was feeling yesterday.

Canada Day At the Australia Zoo

  • Jul. 1st, 2008 at 6:58 PM
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Whenever I go to a new city, I check out the attitude of the man in the “walk” signal, as a general indicator of its overall zeitgeist. In Milwaukee, the walk signal man is hunched and oppressed. London’s man, if I recall him correctly, is stolidly obedient. (Or maybe that’s the “don’t walk” man.) In Toronto, he is brisk and ready to go. Indy’s guy is jaunty and pleased to be a Midwesterner. Here in Brisbane, the man moves forward with a sense of cautious purpose. He knows where he’s going but does not want you to think he’s headed there with undue haste. Also, he’s an optimistic shade of green.

Fact I was unsurprised by: when you order lamb biryani, it’s much better than the lamb in the biryani back home.

Basic geographical fact I should not have been surprised by, but nonetheless am: if it’s winter in Australia, that means the sun sets around 5 pm. Warm temperatures + early evening nightfall = Robin’s ability to accurately guess the time is completely shot.

Today I am provided with a most excellent minder in the person of Kevin Powe, who drives me north of the city to Australia Zoo. (The Hickmans are meant to go, too, but due to a communications snafu do not know the plan. I hope they have not missed their opportunity to behold slumbering wombats.) It’s Canada Day, and Kevin helps me celebrate the spirit of my own homeland by periodically apologizing for no reason. (Although this raises the epistemological question of whether it is in fact Canada Day if back home it is isn’t July 1st yet.)

Australia Zoo is the facility developed by the late television personality Steve Irwin from humble beginnings as a roadside reptile attraction run by his parents. Crocodiles, koalas, kangaroos, wombats, dingos and cassowaries calmly grant audience to the punters from the comfort of their large, clean enclosures. In the snake house, the many venomous serpents laze about, confident in their supremacy, as their non-toxic cousins slither and wriggle for their share of attention. Tasmanian devils lope in demented circles around their pens, waiting in vain for their transformation into miniature tornadoes.

The place hovers in a state of paradox between a modestly sized modern zoological facility and a kitschy celebration of Irwin’s celebrity. Eerily absent is any acknowledgement that something really bad happened to Steve Irwin. One is encouraged to pose with pictures of him, buy his action figures, and read info signs written in shouty Irwin-ese as if he is still with us. His nearly 10 year old daughter, Bindi, groomed to take his place in the family business, makes prominent appearances in signage and merchandising. The gift shop’s most disturbing item is a picture of the little girl smiling and giving double thumbs up, over the legend, “I want to be just like Daddy.”

HotB: The Pre-Order PDF

  • Jul. 1st, 2008 at 10:43 AM
Looks like all the downloads are messing up senduit. please continue trying!
I also sent a secondary link to the list. See if that works.



Ladies and Gentlemen,

I present the Houses of the Blooded pre-release PDF.

This .pdf is yours. Use it as you wish. Share it with friends if you like. The only thing I ask is that you do not post it in a public forum or make it generally available.

I want to thank you for your leap of confidence. I hope Houses of the Blooded lives up to (and exceeds) your expectations.

All you have to do is click on the link provided and begin downloading the .pdf. This is a preliminary pdf. The cover is not included. Your full download/bonus material is forthcoming.

As for the hard copy, I'm going to print next week. The printers inform me we'll have about a 2 week turn around. The books will be in the warehouse ready to ship by then.

Again, thank you for your patronage and support. I've never had so much fun working on a project. I hope it shows. If you have any questions, problems or comments, please feel free to let me know.



Take care,

John W.
______

If you pre-ordered the book and did not receive this e-mail, comment below, e-mail me, whatever. I'll get you the link asap.